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Playkey DevLog. Issue 30

Playkey DevLog. Issue 30

New frame capture… this sounds like a true perspective! For the last working weeks of December and the beginning of January we have implemented the first version of the new image capture method. We wrote about its technical features in…

Playkey DevLog. Issue Twenty Six

Playkey DevLog. Issue Twenty Six

Miners: Your hour has come. In this issue, we’re going to talk about how to simplify and improve your life in the Playkey ecosystem. First, the team of sysadmins led by Vladimir Ryabov has started optimizing hypervisor settings. This is…

Playkey DevLog. Issue Twenty Four

Playkey DevLog. Issue Twenty Four

October is here, and the leaves fall even faster than the cryptocurrency exchange rate. It’s time to bring in the harvest and tally up our achievements. You likely remember (and if you don’t, read this; it’s the internet, after all)…

Playkey DevLog. Issue Twenty Three

Playkey DevLog. Issue Twenty Three

Champagne corks, party poppers, fireworks! We’ve finally started scaling up Desktop. But first things first, supposing you haven’t read our previous issues. Desktop is shorthand for the new technology for running games on Playkey. Remember that historically our cloud gaming…