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Playkey DevLog. Issue Twenty Six

Playkey DevLog. Issue Twenty Six

Miners: Your hour has come. In this issue, we’re going to talk about how to simplify and improve your life in the Playkey ecosystem. First, the team of sysadmins led by Vladimir Ryabov has started optimizing hypervisor settings. This is…

Playkey DevLog. Issue Twenty Four

Playkey DevLog. Issue Twenty Four

October is here, and the leaves fall even faster than the cryptocurrency exchange rate. It’s time to bring in the harvest and tally up our achievements. You likely remember (and if you don’t, read this; it’s the internet, after all)…

Playkey DevLog. Issue Twenty Three

Playkey DevLog. Issue Twenty Three

Champagne corks, party poppers, fireworks! We’ve finally started scaling up Desktop. But first things first, supposing you haven’t read our previous issues. Desktop is shorthand for the new technology for running games on Playkey. Remember that historically our cloud gaming…

Playkey DevLog. Issue Twenty Two

Playkey DevLog. Issue Twenty Two

Autumn. The leaves are falling. But the Playkey decentralized platform is growing and blossoming. We’ve been overcoming difficulties with ease and cracking problems like nuts. Here in issue 20, for example, we discussed the problems with Desktop on the servers…

Playkey DevLog. Issue Twenty One

Playkey DevLog. Issue Twenty One

The weeks fly by like geese on their way south. But they sure do fly by productively. Our team of system administrators set up automatic data center deployment. To configure a server for Playkey cloud-based games, we have to: Install…