Playkey Developer Log. Week Two

Work continues on the feature that provides remote game control. The designed architecture passed the first tests. In the past week, new methods of capturing and encoding video and sound were tested and fine tuned, along with control transfer—these are key elements that provide gamers with access to the game, which is running on remote servers.

It’s important that all functions of these components work in different scenarios. Experiments confirmed this ability. New components were tested in isolation from each other. Next, their integrated performance will be tested.

2 thoughts on “Playkey Developer Log. Week Two

  1. ИВАН

    Сайт ОТЛИЧНЫЙ , но дорогие разработчики , добавьте пожалуйста туда все игры ORIGIN (Battlefront 1-2 , Need For Speed Payback, и другие) , а ещё все были-бы рады поиграть в каждую игру без подписки хотя-бы 1 день БЕЗЛИМИТНО.

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