Playkey Developer Log. Week Seven

Playkey Devlog Week Eight

Hi, everyone! This week, we finished automating software updates on servers. From now on, once the developers have made their corrections to the server software code, updates will be automatically installed on miners’ computers that are connected to the Playkey ecosystem. This will ensure that miners always have the latest software. So, no more manual updates!

Meanwhile, Kirill Chernikov’s team has been working on optimizing control transfer (mouse and keyboard response times during gameplay). The research we had conducted and the corresponding improvements minimized controller lag by approximately 10%, making it virtually imperceptible. This is a significant achievement since signal lag is the main difference between cloud-based and device-based gaming. If you’re not experiencing lag, then that means that playing a cloud-based game is no longer any different to playing a game on your very own PC. And that’s exactly what our goal is!

Keyboard & Cloud Gaming

Also, while testing the new features, we discovered that loading levels in Doom takes several times longer on our decentralized platform than it does now on This is not supposed to happen! The problem turned out to be in the VM driver. By replacing the VM driver, we optimized the functionality of the virtual machine’s disks as a result.

Doom and Playkey

We’ll be focusing on automation again next week. This time, we’ll be automating game launches and downloadable content (DLC) settings in Steam in accordance with the users’ accounts. Don’t go anywhere!

Stay tuned, share opinion and ask any question regarding Playkey in out Telegram channelTwitter and Facebook.

2 thoughts on “Playkey Developer Log. Week Seven

  1. сергей

    а что если на какую то игру не будет дополнений dlc? пользователь не смогжет свои моды на игру поставить к примеру gta5 разработчики игр не все видемо работают на совесть некоторые и ленятся и попросту не делают нормальных дополнений dlc не то что б идей не было а просто наверно занимаясь очередной игрой просто что бы так же набрать на нее поклонников как на гта5 и зашибить баблосиков а на раннее свои игры плевать в каком они состоянии

  2. Roman Epishin

    Привет, Сергей.
    Мы точно поддержим те моды, которые доступны для игры в Steam (есть такие, да). С “любительскими” модами сложнее – системной их поддержки мы пока не планируем. Возможно, решим этот вопрос на поздних стадиях развития децентрализованной платформы.

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