Hi, everyone. One more week is behind us. And this time the lion’s share of working hours was eaten up by the mechanism to monitor playing time. We put the bulk of it into place last week, but decided to…
Playkey Developer Log. Week Five

Hi, everyone. One more week is behind us. And this time the lion’s share of working hours was eaten up by the mechanism to monitor playing time. We put the bulk of it into place last week, but decided to…
We worked on implementing business logic that handles user sessions on the server. Simply put, we’ve been developing a mechanism for the user to launch games. When you launch a game via Playkey, a user session is created. As the…
Work continues on the feature that provides remote game control. Over the last period, new parts of the feature were integrated into a single application. These parts, which were tested earlier, capture and encode video and sound, and they transfer…
Work continues on the feature that provides remote game control. The designed architecture passed the first tests. In the past week, new methods of capturing and encoding video and sound were tested and fine tuned, along with control transfer—these are…
In 2018, after the ICO the Playkey team starts developing a decentralised platform. Short entries from the developer will allow you to stay up to date. You’re reading the first entry of developer log right now. Development began in January…